Sour Patch Kids: The sequel to Sour Patch’s most successful game?

The original Sour Patch was one of the most acclaimed and critically acclaimed games of all time.

It was also the most expensive and the most difficult game to produce, according to developer Insomniac.

Now, the studio has announced the sequel will be even more expensive.

The sequel, Sour Patch 2, will cost $99.99 on the Xbox One, $99 on PS4, $69.99 and $69 on PC.

The developer has announced that it will also include an extra story mode.

The first game was a smash hit in its day.

Now that Sour Patch 3 has sold more than 11 million copies worldwide, the game is still one of Insomnic’s most popular titles.

“With Sour Patch 4, we’re thrilled to continue to create an experience for players of all ages,” Insomnics lead creative director Adam Legg said in a statement.

“The story and characters are the same, and you can experience the same fun, addictive gameplay as in the first game.”

The original series was created by Insomnicky, an Australian studio with over 40 years experience in game development.

The company released several games for the Sega Genesis, Nintendo Entertainment System, PlayStation, Nintendo GameCube and Xbox, including a sequel to the critically acclaimed, award-winning adventure Sour Patch.

The series was originally announced as a sequel, but Insomniky later pulled the plug.

“It’s a bit like a kid’s story and we love kids,” Legg told Polygon.

“We thought it would be a great idea to put the game into the hands of adults who are already into adventure games, but they wanted to experience it with the original developers.”

For Insomnian’s next game, Insomnia, Legg is looking to bring a fresh perspective to the series.

“I know there’s a lot of nostalgia for Sour Patch, but we want to make sure we make the experience that people can play with any kind of controller they want,” Leg said.

“When it comes to making this new title, we’ve got a few of the original designers behind the original, including [game director] Michael Broussard and myself, and we’ve worked with them on this new game.”